Mailing List cwmm-dev@2rosenthals.com Archived Message #28

From: "Steven Levine" <cwmm-dev@2rosenthals.com> Full Headers
Undecoded message
Subject: Re: [cwmm-dev] Compiling cwwm
Date: Tue, 28 Jul 2020 22:37:18 -0700
To: "CWMM Developers Mailing List" <cwmm-dev@2rosenthals.com>

In <list-934926@2rosenthals.com>, on 07/28/20
   at 10:09 PM, "Dave Yeo" <cwmm-dev@2rosenthals.com> said:

Hi,

>Well, at least mediafolder.hh and progfolder.hh seem to be hand written
>judging by their head, GPL rather then a notice about when and how
>generated.

The docs say this is OK.  BTW, did you happen to notice the icc /Fs
option?

Also while setting up to replicate your dde4cpe trap, I noticed a missing
#endif at:

mediafolder.hh:325
#if 0
  virtual MRESULT wpDrop(HWND hwndCnr,PDRAGINFO pDragInfo,PDRAGITEM
pDragItem);
  virtual BOOL cwClose();
  virtual BOOL wpSetupOnce(PSZ pSetupString);
  virtual BOOL wpSetup(PSZ pSetupString);
#endif // 2020-07-28 SHL was missing

>Hmm, seems that FILTERFLAGS that I've been chasing is Warp V4 and newer,
>which probably explains why I can't get rid of it without introducing a
>lot more errors.

Hmmm. :-)

>3.74.1 to compile. Haven't noticed any make problems but I guess I
>should start over with the hh files using the ones included with VAC++
>3.08.

I'm not so sure this is the way to go.  I rarely believe everything I read
when it does not seem to make sense.  Chris was obviously using the
toolkit headers such as os2.h.  I find it hard to belive he was not using
the SOM header from the toolkit too.

Steven

--
----------------------------------------------------------------------
"Steven Levine" <steve53@earthlink.net>  Warp/DIY/BlueLion etc.
www.scoug.com www.arcanoae.com www.warpcave.com
----------------------------------------------------------------------


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